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Learn Blender Simulations the Right Way: Transform your artistic vision into stunning, realistic simulations with Blender 4.0
by Stephen Pearson (Author)★★★★★
★★★★★
4.8|7 ratings
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Founder of BlenderMadeEasy, Stephen Pearson, will take your Blender skills to the next level by helping you create realistic simulations like fire, water, and explosions in this beginnerfriendly illustrated guideDon't miss the companion cheat sheet on GitHub—your go-to reference while using the book!Key FeaturesGain in-depth knowledge of each physics-based simulation that Blender has to offerConstruct advanced fire, smoke, and liquid animations using Blender’s built-in Mantaflow systemCreate nine different realistic animations with step-by-step guides using every simulation in BlenderPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionReady to unleash the power of visual effects? From explosive movie scenes to mind-bending game animations, this second edition pushes Blender 4.0+ beyond what you thought possible. Featuring a brand-new chapter on combining multiple simulations for a burning effect and updated guidance on rendering with EEVEE, this book takes your Blender expertise to new heights.While Blender excels in 3D modeling and animation, this guide focuses specifically on VFX, helping you master realistic simulations using EEVEE and Cycles. You'll explore five physicsbased simulations—Fluid, Rigid Body, Soft Body, Cloth, and Dynamic Paint—learning essential settings, troubleshooting techniques, and practical workflows. Through nine hands-on projects, including fire, waterfalls, and explosions, you’ll develop the skills to create stunning digital effects. Written by a VFX specialist who has taught thousands through best-selling courses, this book will help you build an impressive portfolio of professional-quality VFX projects in Blender and bring your creative visions to life!What you will learnCreate a realistic campfire simulation with sparks and motion blurSimulate a chaotic explosion using smoke, fire, and particle effectsImplement Fluid simulation for a waterfall with waves and foamUse the Soft Body system to simulate a sphere moving through obstaclesApply Cloth physics to animate a waving flag attached to a pole with ropesMaster the Rigid Body system to create a Rube Goldberg machine-like animationAnimate painting effects and raindrops using Dynamic PaintCombine multiple simulation effects to create a burning effect animationWho this book is forThis book is for VFX artists, 3D artists, game designers, and Blender artists who want to improve their skill set and learn all about the wonderful world of computer-generated physics simulations. Having a good grasp of the Blender interface is necessary to get started.Table of ContentsAn Introduction to MantaflowUnderstanding Domains, Flows, and EffectorsCreating a Realistic Campfire SimulationCreating a Waterfall Using MantaflowCreating a Realistic ExplosionGetting Started with Soft BodiesCreating a Soft Body Obstacle CourseAn Introduction to Cloth SimulationsCreating a Realistic FlagAn Introduction to Rigid BodiesCreating a Rigid Body Physics CourseAn Introduction to Dynamic PaintCreating a Paintbrush EffectCreating a Raindrop EffectCreating a Burning-Up Effect Read more
Product Information
Publisher | Packt Publishing |
Publication date | April 28, 2025 |
Edition | 2nd ed. |
Language | English |
Print length | 412 pages |
ISBN-10 | 1836200056 |
ISBN-13 | 978-1836200055 |
Item Weight | 1.94 pounds |
Dimensions | 0.84 x 7.5 x 9.25 inches |
Best Sellers Rank | #405,387 in Books (See Top 100 in Books) #21 in Computer Simulation (Books) #26 in 3D Graphic Design #65 in Digital Video Production (Books) |
Customer Reviews | 4.8 4.8 out of 5 stars 7 ratings |