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Theory of Fun for Game Design

Theory of Fun for Game Design

by Raph Koster (Author)
★★★★★
★★★★★

4.4|650 ratings

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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.You’ll discover that:Games play into our innate ability to seek patterns and solve puzzlesMost successful games are built upon the same elementsSlightly more females than males now play gamesMany games still teach primitive survival skillsFictional dressing for modern games is more developed than the conceptual elementsTruly creative designers seldom use other games for inspirationGames are beginning to evolve beyond their prehistoric origins Read more

Product Information

PublisherO'Reilly Media
Publication dateDec 2 2013
Edition2nd
LanguageEnglish
Print length300 pages
ISBN-101449363210
ISBN-13978-1449363215
Item weight617 g
Dimensions19.05 x 1.4 x 23.5 cm
Best Sellers Rank#123,770 in Books (See Top 100 in Books) #29 in Website Architecture & Usability (Books) #39 in Graphics & Visualization Textbooks #53 in Computer Science Textbooks
Customer Reviews4.4 4.4 out of 5 stars 650 ratings

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