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Asset Spawning and World Streaming ⚔️🗺️

Meta Developers
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Description

Two powerful ways to create a more dynamic world involve spawning and streaming. By mastering spawning, you’ll give players access to objects such as weapons when they reach certain areas. Streaming gives you the ability to load entire sections or levels into your world quickly and easily. We’ll guide you through the best ways to make use of asset spawning and world streaming to take your worlds to the next level – and keep players in-world for longer. Check out the resources mentioned in the video below. Introduction to Asset Spawning: https://bit.ly/3ZscAwJ Object Spawning and Despawning: https://bit.ly/3Zow7ht Asset Spawning Reference: https://bit.ly/3HAX6jM Implement Object Pooling: https://bit.ly/4mYakHn World Streaming: https://bit.ly/3Zu1GGG Performance Limits: https://bit.ly/3HvQ5AS Memory Limits: https://bit.ly/4dYwlln Optimization Tips: https://bit.ly/43MWzT6 00:00 - Introduction 01:30 - Asset spawning 03:17 - Using the SpawnController API 11:06 - Object pooling 17:45 - World streaming 19:44 - Choosing the right technique 21:10 - Performance considerations