What's the Point of Critical Hits?

Design Doc April 30, 2021
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We're Dan and Mike, and we're Design Doc! We make video essays on game design. Our videos are crosscuts that point out all the little details that add up to make amazing games. We pick a topic, and we see what we can dig up from all corners of the gaming world - from RPGs to Puzzle, from retro to modern, from AAA to indie. There's a lot out there to learn from. Wanna take a tour? Business email: [email protected]

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The first 1,000 people to use the link will get a free trial of Skillshare Premium Membership: https://skl.sh/designdoc04211 Critical hits have been around for 50 years, but you'd be selling them short if you just think of critical hits as big damage numbers. Dragon Quest holds one of the first attempts to add basic crits to video games, but you can get a lot more creative with it. Games like Pokemon and Final Fantasy incorporated elements like status effects. Gears of War and Halo made the critical hit concept work in shooters, and Monster Hunter used the Negative Affinity system to really bend expectations. In between, there are countless indie games remixing and adapting the concept to create something new. Let's dissect the critical hit and look at how you can use them to their full potential. This video was sponsored by Skillshare. Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Support Design Doc on Patreon: http://www.patreon.com/designdoc Design Doc on Twitter: https://twitter.com/Warbot400 #persona5 #monsterhunterrise #dragonquest

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