About 26 results for "UCWoSKWs8h6lFdiEDAjuIfpA"
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PT24M1S
Destroying and Reprogramming the Sprite Engine of Ghosts 'n Goblins - Talkin' Code Episode 6
Displaced GamersJan 31, 2025
PT28M19S
Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code
Displaced GamersJun 25, 2024
PT19M39S
The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up
Displaced GamersJan 24, 2024
PT19M21S
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
Displaced GamersOct 20, 2023
PT18M37S
The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code
Displaced GamersSep 15, 2023
PT20M
How do Boxers Work in Mike Tyson's Punch-Out!!? - Behind the Code
Displaced GamersFeb 17, 2023
PT17M24S
How Speedrunners BROKE Castlevania's Scrolling - Behind the Code
Displaced GamersDec 16, 2022
PT11M54S
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
Displaced GamersNov 4, 2022
PT13M38S
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Displaced GamersSep 1, 2022
PT16M15S
The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code
Displaced GamersApr 8, 2022
PT17M25S
NES Scrolling Basics featuring Super Mario Bros. - Behind the Code
Displaced GamersFeb 1, 2022
PT16M44S
Blaster Master Pause Glitch and Rotating Tanks Explained - Behind the Code
Displaced GamersNov 26, 2021
PT14M













