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Programming a tactical strategy game in Godot 4
PT14M50S

Programming a tactical strategy game in Godot 4

The Shaggy DevSep 5, 2024

78k

An introduction to graph rewriting for procedural content generation

An introduction to graph rewriting for procedural content generation

The Shaggy DevNov 5, 2023

Generative grammars as a form of procedural content generation

Generative grammars as a form of procedural content generation

The Shaggy DevNov 5, 2022

An introduction to procedural lock and key dungeon generation
PT11M41S

An introduction to procedural lock and key dungeon generation

The Shaggy DevDec 18, 2021

21k

An introduction to finite state machines and the state pattern for game development

An introduction to finite state machines and the state pattern for game development

The Shaggy DevNov 14, 2021

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