How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica
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At Ars Technica—the name is Latin-derived for the "art of technology"—we specialize in news and reviews, analysis of technology trends, and expert advice on topics ranging from the most fundamental aspects of technology to the many ways technology is helping us discover our world. We work for the reader who not only needs to keep up on technology, but is passionate about it.
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Today Ars Technica is joined by Warren Spector, designer and director of the highly influential Deus Ex. Released in 2000, Spector set out to create the game of his dreams, one that would blend aspects of stealth, role playing, and first person shooters in innovative ways - and the legacy of his success can be seen across all modern shooting games. Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars Technica on Facebook: https://www.facebook.com/arstechnica Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/videos Follow Ars Technica on Twitter: https://twitter.com/arstechnica How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica
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