How The Last of Us Was Adapted
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Did the creators behind the HBO show pull it off? The Last of Us are critically acclaimed video games known for their story, characters, world, and themes. On their own, they have won dozens of awards and won mainstream fandom. But more recently, The Last of Us has been adapted by Craig Mazin and Neil Druckmann into an HBO original TV series, but it was not without its own trials and tribulations. Adapting a well-known and beloved game is not easy, and The Last of Us was no exception. Development was not smooth, expectations were high, and the ever-present videogame ‘curse’ could not be avoided. But how did they do it? How were Craig and Neil able to transform The Last of Us into a cinematic masterpiece, enhancing the story and pleasing new and existing fans when others before had failed? How were they able to do what no one else could, and create the greatest adaptation of all time? Created by Craig Mazin & Neil Druckmann Starring Pedro Pascal & Bella Ramsey Music by Gustavo Santaolalla A video essay & analysis by Cinephiles, for Cinephiles Produced by Josh Yang Written by Cameron Thomson Narrated by Caitie McCollow Edited by Jay Da Rocha Luft 00:00 Challanges of Adapating A Game 01:18 Before HBO 01:53 Film VS TV 02:06 Neil Meeting Craig 02:36 Adapting A Game 02:56 What The Last of Us Is About 03:52 What To Keep & What To Change 04:32 Exploring Further 04:59 Making Sam Deaf 05:54 Battle of Kansas City 07:04 Bill & Frank 08:13 Prologue Scenes 09:00 Negative Space 09:50 Violence 11:21 Clickers 12:12 Landscapes 12:30 Meaning of Music 13:39 Understanding The Source Material - Business Inquiries: [email protected]
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